Web Design

2024 BMO Destination Digital

Role

Project Manager
UX Designer

Team

Erica Lee (UXR)
Valerie Wu (UXD)
Colin Xiao (UXD/Client Contact)
Lu Liu (UXD)

Tools Used

Figma
Canva
Miro

Timeline

Winter 2024 (4-Month)

At a glance

During winter 2024 I had the pleasure of working with the School of Graduate Studies and lead the redesigning efforts of the website. The University of Toronto's School of Graduate Studies (SGS) website serves as a pivotal platform to provide comprehensive information and resources at every phase and aspect of the graduate learning journey.

This redesign project focuses on making improvements to the navigation design and most frequently sought-after user paths/flows, such as program applications for prospective students and writing support for current students and employees.

Process

Research

Ideation

Testing

  • Questionnaires
  • Moderated Interview
  • Observation
  • Brainstorming
  • Prototyping
  • Storyboarding
  • Usability Testing
  • Feedback
  • Accessibility

Impact

  • Increased average user satisfaction of website from 6.12/10 to 9.05/10

  • Reduced average search time for key resources by 86% 

  • Eliminated content redundancies across crucial workflows, reducing user confusion and increasing clarity of information

Problem

Despite the university's reputation for excellence, its graduate studies website fails to meet users' needs due to design inconsistencies and content redundancy from multiple developer iterations. This results in poor information findability and inconsistent elements, significantly impacting the user experience for prospective students, current students, and staff.

Addressing these issues is crucial to align with SGS's mission of providing comprehensive information and enhancing the graduate school's reputation.

Alignment

Prior to starting our research it is crucial to understand first and foremost what are our client's objectives. We prioritized uncovering this during our first meeting with the clients.

Client Objective 1

To promote and support the work and supports offered by the SGS centres by ensuring their services are easy for students to find and they understand the benefits.

Client Objective 2

To support administrative staff and departments with the tools, messages and information they need to support their students.

Client Objective 3

To promote and support the communications needs and priorities of the Dean and Vice-Deans.

How might we improve the SGS website's  navigation to ensure that it effectively meets its user groups' diverse needs by enhancing the findability of key application resources and educational support?

Research

4 Prospective Students

4 Staff

5 Current Students

Survey capturing background and demographic information such as student status, faculty, etc...

1. Questionnaires

2. Moderated Interview

15-30 min. interview session consisting of questions uncovering their main goals on the site, their experience, and any frustrations they experienced.  

3. Observation

Participants were given two different tasks based on which user group they belong to: 

Students -  Find the program requirements for your program, and find out how to apply.

Current Students and Staff - Can you find the writing support contact for grad students?

Affinity Diagram

Following the research conducted, our next steps were to categorize the information and consolidate the main themes identified into artifacts such as personas and as-is scenarios. Not only was this useful for us in determining our scope, this was also extremely helpful in communicating with our client.

Theme

Pain-point

User Quotes

Prioritization Grid

Due to the strict 4-month timeframe of this project and the sheer size of the website, we needed a way to prioritize all the identified these and polish our focus and scope. We utilized a prioritization grid to plot all of our identified themes based on feasibility and impact.

Through this process of categorizing and prioritizing, we were able to identify five main pain points for our users...

Pain Point 1

Poor information hierarchy and organization of informatio

Pain Point 2

No assistance when scrolling up large amounts of content

Pain Point 3

Sections within web pages are hard to distinguish and navigate through

Pain Point 4

Information overload due to overwhelming amount of information and poor layout design

Pain Point 5

Links, headings, buttons, and menu items lack context which confuses users

Personas

From our identified themes, we wanted to create two personas that embodied the frustrations of both students and staff at UofT. Incorporating insights from our interview, survey, and pain points, our personas allowed for a more focused and effective redesign of our ideal user.

As-Is Scenario

Alongside our personas, we created As-Is scenarios capturing what our users are doing, feeling, thinking, and the pain points their experiencing throughout their user journey of the SGS Site. This highlighted for us what steps of the user flow are going wrong, which in turn increased our focus and efficiency on problem solving.

Ideation

Brainstorming

For ideation, we needed to start brainstorming solutions for the problems identified in our research and thanks to the prioritization grid created previously we had a good sense of issues to focus on.

Here are the solutions we felt were "No Brainers" based on its impact and feasibility...

Mid-Fidelity

For our medium-fidelity designs we wanted to make sure we nailed our user needs identified in our research and bring some of our "No Brainer" solution to life. Below are some of the designs we came up with: 

Figma File

High-Fidelity

In the High-Fidelity Prototype stage, we meticulously translated our mid-fidelity designs into polished, visually compelling interfaces. This phase emphasized precise visual details, advanced interactive elements, and seamless user experiences. The high-fidelity prototype served as a near-final representation, allowing stakeholders to visualize the end product with clarity and confidence.

Figma File

Final Design

Usability Testing

With our prototypes done, we moved towards usability testing. This iterative process ensured that the final design was both intuitive and effective, meeting the high standards required for the SGS website.

Major Improvements

Thanks to our participants, we were able to uncover some flaws in our design and iterate on those. Here are some of the major changes...

Prioritizing support over marketing

Removing marketing material such as quotes and replacing them with resources such as news report carousels

Polishing workflows

Removing unnecessary tutorials on program applications, allowing users to be taken straight to application page straight from program information page.

White space management

We felt like the side-menu on the program information page allowed for a lot of unused white space, so we explored other designs and layout to figure out how to better utilize it.

Final Design

Accessibility Considerations

  • Colour contrast fulfills WCAG AAA Requirements
  • Line spacing is at least space-and-a-half within paragraphs, and paragraph spacing is at least 1.5 times larger than the line spacing
  • The purpose of each link can be determined from the link text alone or from the link text together
  • Proper headings and clear/concise content in the pages for optimized screen reader capabilities

Reflection

Take-aways

  • Learning the importance of efficient project management as it ensured smooth team coordination, timely completion, and effective communication throughout the project
  • Having design artifacts and utilizing them as a tool for communication with clients
  • Taking the proper time and due diligence to really understand the wants and needs of your client is crucial

Next Steps

  • Conduct second round of user-testing of final design
  • Expand design decisions and improvements to other areas of the site
  • Hand-off to development team at SGS for implementation
Web Design

2024 BMO Destination Digital

Role

Lead UX Designer

Team

Eason Xing (PM)
Gene Wang (SWE)

Tools Used

Figma
Attention Insight

Timeline

Summer 2023

At a glance

During the summer of 2023, I got the amazing chance to intern at Acer Inc. as a UX/UI Designer. While I was there, I was the sole UX designer for this project and responsible for the design direction of the POC.

This project is a collaboration between Acer and National Taiwan University Hospital (NTUH), the No. 1 Hospital in Taiwan, and our goal was to digitize and transform healthcare services in Taiwan.

Process

Conceptualization

Design

Iteration

  • User Flows
  • Information Architecture
  • Prototyping
  • AI Testing
  • Final POC Design

Impact

  • Increased satisfaction amongst stakeholders securing project development

  • Increased readability and accessibility of key patient information to doctors and nurses

  • Refined patient log-in user flows, reducing user confusion and providing seamless health data integration

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Context

Project details

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Image caption

More details

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Objective

  • Design a B2C mobile application aimed to provide users with the ability to conduct health risk predictions based on NTUH’s risk prediction model
  • Design a B2B web application software that intakes data from the app and displays health information to the doctors at NTUH for analysis and diagnosis of health status

Conceptualize

Prototyping

Iteration

After creating the first version of the prototypes the next step is to iterate on my designs... but how? As some other UX designers may have experienced before, sometimes it is very hard push PMs and executives to allocate time and effort to usability test.

How did I overcome this? I was able to utilize AI to help me identify hot spots where users would gravitate towards and some places they did not.

OPTIMAL CLARITY = 58% (BELOW AVERAGE) 

Results

While serving as a great tool to explain design rationale to stakeholders. Through this iterative process, I was able to get continuous feedback and improve my designs.

In the end, the results look something like this...

Takeaways

  • Coming from a background where most of my design skills came from an academic environment, it is very easy to go overboard and create something that is nearly impossible to implement. From working with developers and business stakeholders I've learned to create designs that balance feasibility and aesthetics.
  • Having the chance to work with both Acer and NTUH provided valuable exposure to interdisciplinary collaboration. This experience enhanced my ability to communicate effectively across different teams with varying expertise, fostering a more holistic approach to problem-solving.
  • When designing an ecosystem that includes both mobile and web applications, I learned that it is very important to fully understand who the users are and think about how the data is shared and visualized between the two systems.
Web Design

2024 BMO Destination Digital

Role

Lead UX Designer

Timeline

8 months

Skills

Information Architecture
Persona  
Web Design
Prototyping

Team

Research Team
Developers
Project Managers
Business Analysts

At a glance

During the Fall of 2023, I had an amazing opportunity to work for BMO that lasted 8 months. In my role as a UX Design Intern, I was engaged in several projects that demanded seamless collaboration across various teams, including Research, Digital Core, Capital Markets T&O, B2C Collections, and more.

Project Overview

Cultivating innovation at the Bank of Montreal

Despite the numerous projects I got to work on during my time at BMO, I want to highlight the last project I took part in. BMO Destination Digital 2024 is a 30-hour innovation sprint where BMO employees form cross-functional teams to develop solutions to real-world business problems, focusing on rapid ideation and prototyping supported by mentors and tech partners. The event aims to foster creativity and innovation within the bank, driving impactful solutions aligned with BMO's strategic priorities​

The goal of the design team was to create and design a platform for the participants, judges, and admins of the event. As the lead UX designer on the team I had the chance to lead design reviews to improve navigation, button design, and information architecture. Below are some of my contributions to the project. (Please note that due to NDA, these are recreations of my work at BMO)

Impact

  • Increased user satisfaction and navigation capabilities amongst 300+ users
  • Redesigned buttons to prevent submission errors amongst our participants  
  • Held design reviews with project managers and developers to align on design direction and to provide design feedback

Improved Navigation

During the development phase of the platform, the navigation between different pages was very choppy with the navigation menu changing with each page. I proposed a newly designed global navigation menu integrating drop-down selection and new overarching topics to nest our old menu items in.

Button Redesigns

For our participants to successfully submit their project proposals and innovative ideas. We needed to make sure that the submission user flows was direct and easy to understand. To ensure this, I redesigned the primary and secondary buttons used for the submission user flow to better represent its function.

Preventing Information overload

We had a lot of topics our participants could choose from which also made it overwhelming at times. To prevent information overload, I created drop down menu's to nest topics inside the event themes.

Thanks for stopping by!
Checkout my other projects

Web Design

2024 BMO Destination Digital

Role

UX Designer

Team

Erica Lee
Ishani Pandey
Michael Jiang

Tools Used

Figma
Optimal Workshop

Timeline

4 Month

Overview

During the Fall of 2023, I had an amazing opportunity to work for BMO that lasted 8 months. In my role as a UX Design Intern, I was engaged in several projects that demanded seamless collaboration across various teams, including Research, Digital Core, Capital Markets T&O, B2C Collections, and more. Respecting my nondisclosure agreement (NDA), I can not share the specific details of my project.

However, if you are really curious here's a quick look at one of the projects I was able to bring to life through design and collaboration.

Objective

  • Effectively managing ambiguity inherent in innovation projects
  • Demonstrating active and effective collaboration between stakeholders to meet project milestones
  • Cultivating a project management skillset and learning the importance of highlighting key actions and deliverables to mobilize team members
  • Demonstrating adaptability and quick thinking in a fast-paced environment, seamlessly providing support to team members amid evolving project requirements

This is an archived project.
Please reach out if you would like to learn more.

Web Design

2024 BMO Destination Digital

Role

UX Designer
User Researcher

Team

Miko Wu
Jinze Li
Ziyan Zheng
Xiangwen Li

Tools Used

Figma

Timeline

4 Month

Overview

During the Fall of 2023, I had an amazing opportunity to work for BMO that lasted 8 months. In my role as a UX Design Intern, I was engaged in several projects that demanded seamless collaboration across various teams, including Research, Digital Core, Capital Markets T&O, B2C Collections, and more. Respecting my nondisclosure agreement (NDA), I can not share the specific details of my project.

However, if you are really curious here's a quick look at one of the projects I was able to bring to life through design and collaboration.

Objective

  • Effectively managing ambiguity inherent in innovation projects
  • Demonstrating active and effective collaboration between stakeholders to meet project milestones
  • Cultivating a project management skillset and learning the importance of highlighting key actions and deliverables to mobilize team members
  • Demonstrating adaptability and quick thinking in a fast-paced environment, seamlessly providing support to team members amid evolving project requirements

This is an archived project.
Please reach out if you would like to learn more.

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